All about The History of Ags 2022.
The History of Middle -Earth – Home is a project that is a platform for other projects, such as Tood and Thoa, the advantages of our assembly are clear optimization and good graphics.
Home Repack is an assembly of improved original games and fashion together in one installer, contains 2 original games (BFME 2 V1.06) (Rotwk V2.01) Mod (Thoa V1.3.7.2)
A continuous journey through the Middle -earth world opens up new lands, various creatures, unforgettable magic and many other mysterious and enchanting aspects of the game. Indeed, the more beautiful, more realistic and fascinating the game, the more it becomes interesting, which is just what the fashion of The History of Ages (Thoa) for the game Lotr The Battle for Middle-Earth is saying.
All that we want to achieve is realism, in all the battles you conducted. Therefore, we need a balance. We will conduct a scrupulous and subtle setting of each fraction and every unit, which will betray your game not only the atmosphere of Middle -earth! But also give an unforgettable realism.. We mean, not only Codding, but models and textures, and much more.. So that you feel like a part of this era!
Thoa 26 developers team.11.2013.
No. 1 Optimization
All who played in the original mod of Thoa version 1.3.7.1 noticed frequent sorties, pink textures and a window with a prevention of lack of RAM. This is found in other mods, but we corrected this thanks to the new developed and checked mechanics, the completely new assembly of the original games in the repack format- The History of Middle-Earth (Home)- this is a project that is a platform for other projects, such as Tood and Thoa, the advantages of our assembly are a clear optimization and good graphics. All files are divided into more small groups, which gives the best speed of reading records and reproduction from textures to effects and sounds. We also improved graphics in the game. FPS is raised in fashion to 33 FPS, keep in mind it is broken, t.e. The speed of the game is directly related to the specified FPS and it will not be higher, if you do it above, then along with the acceleration of the game.
No. 2 classes of heroes
Weak – the goal – the destruction of strong heroes, increased damage by heroes, high protection from the attacks of the heroic type of damage, weak in front of the troops.
Horse heroes are designed as support and strengthening of equestrian troops in raids and pouring enemy rows and bows, being on foot belong to the middle class.
Monsters/trolls – goal – support of the allied forces and the destruction of troops, typical tanks are especially weak against copies.
Strong wars in heavy armor – a goal for battles in the thick of events, are suitable for killing heroes and detachments.
Ring Heroes – designed to destroy the https://amazonslotscasino.co.uk/ masses/troops and buildings and just make a bustle throughout the map.
Created heroes – hired and created by players in a separate section in the game menu, the purpose is simple, to amuse the player by earning rewards and killing various players, they are not used in tournaments, the original glycies remained with them. Were strengthened, each weapon has its own individual characteristics and type of damage. Can be generals of the “War of the Ring” regime, like all heroes.
No. 3 mode “Battle for the ring”
All troops are built in 4 detachments, but trolls, monsters and catapults of 2 units. The price of hiring is always equal to the price of one unit or one detachment. The calculation takes into account all 4 detachments and all 2 units built in one move.
At the beginning of the battle, there are 3 detachments (a detachment of archers, spearmen and swordsmen), also all those three initial detachments that already represent the small initial army with which you can already keep your positions at the beginning of the game have been allocated as an additional detachment.
Original problems:
It is impossible to immediately transfer the detachments between the heroes and territories, it is necessary to transfer the detachments through +Ctrl in small bundles in small bundles in order to avoid departure.
No. 4 new command glasses system
All of the following numbers are correct for the NO Limit mod version with the version of “Limit” these indicators should be increased by 2 times, the switching between versions occurs in the launcher of the mod in the Other settings section.
The heroes have 1 -Ochko command, this was done in order to be displayed in the “Battle of the Ring” mode on a global map with flagpores of reinforcements if they are not commanders.
One infantryman = 1 command point.
Cavalry proceeds from the calculation: Horseman + creature that saddled = 2 command points.
Trolls = 3 command points.
Large animals = 5 points of command, but taking into account the troops, it can reach up to 40 and 50 command points in full configuration.
No. 5 Correction of the original fashion of The History of Ages
A new archers shooting system in which they have misses and without support have no particular strength, except for the main attack against manpower. The new shooting system and the balance between catapults, balusters and monsters have damage in their own and can demolish each other from one salvo of their guns or cobblestones with enters and giants.
Also, the new gameplay, where the troops themselves do not do so significant harm to buildings and it is required to control the siege tools, and the rams become the basis for warfare.
The new economy, the more farms, the more income, increasing the production of resources due to the scale of scale, after 8 farms there is an increase in income from all farms by 10%.
Fixed cards with an impassable area for workers in the “Battle for the Ring” mode also added new maps and gaming areas on the original maps.
No. 6 innovations in the fashion of Thoa version 1.3.7.2
The new classes of the created heroes collected from the moder Clan Mod and “Edain 4” fashion as well as changed old classes are improved and strengthened, the damage is also changed from all types of weapons of the created heroes, as a result of which your heroes really imitate and kill a few units at a time, the effect of the chosen weapons has been added if there is a display of two clinics of then in the game they give additional damage in battle.
The modified walls of the elves and exhausted can have improvements the same as the walls of Rohan, namely: a tower, small secret gates, siege, a banner, the main gate. In all towers you can start from 1 detachment to three in the draft.
Added by all fractions, except for elves, sawmills, which allows you to create unique alliances with growing forests in elves and their cutting with another faction.
All trolls capable of stones are equal to siege units and transferred to the second level of all lairs, the trolls that previously protruded only from 3 shooters, became available in the first in view of their weakening or improvements through equipment.
All creatures are neutral-preserving and draft creatures have level 10, this is due to great wealth inside the den and chests that can give levels to both heroes and everyone else.
The order of abilities is changed, from now on the branch goes from below and has up to three super abilities at the end; Also improved a.I., capable of fighting you and surprise you.
You can use it in Thoa Sweet FX you will find it in the “Confected SweetFX for all games” folder in the root of the fashion, the instruction is also set out there.